Ikariam
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No need to post all details here[]

Post detailed info on the specific building's page such as times and mats needed to build. ..Agathon.. 16:47, 22 March 2008 (UTC)

All expansion details will need to be updated[]

After looking at the in-game guide, I noticed some ressource requierments were off. This is because the in-game guide automatically reduces the requierments to that of your current research stage (Pulley, Geometry, Spirit Level). When I made a new account on another server, it confirmed what I tought.

The question is, should all building show the unchanged amount of ressource needed? If so, ALL buildings will have to be edited (except Trading Post).

Qwerty Uiop 03:50, 24 March 2008 (UTC)


I went thru all the buildings the other day ( unless I missed one ) and removed the Pulley 2% Geometry 4% and Spirit Level 8% numbers from their charts but I left the txt saying Pulley Research gives 2% etc -- My suggestion is if you know where they start adding the research numbers into the charts we need to note it like I did with the Palace and Warehouse ( in red ) or of such nature stating from that point on cant be built with lvl 18 warehouse - or something like that -- unless someone can think of a better way ? -- Jrooksjr 03:58, 24 March 2008 (UTC)


But their charts are based on your account. So if I had research Spirit Level, I won't see the same charts as someone that only has Pulley. This makes the wiki charts unconstant as the numbers represent different research. So I think we should use a new account to remake all the charts to conrespond to the unaffected requierments. Then visitors will be able to precisely calculate using the 2 ,4 and 8%. Qwerty Uiop 04:12, 24 March 2008 (UTC)


Ohh so it is like the research's the charts show how long it will take to research **whatever it is you are researching** baised on how many scientists you have at the time you are looking up the Research in the library - ok then this how we have to fix it <grumbles> - have to make a new account on a new server so nothing is researched and then look at the charts for each building and put in those base numbers ( then the charts will be correct for the text saying pulley gives 2% reduction from that number Geometry 4% etc -- I will make a new account on Beta ( since I play on Alpha Server ) and get those numbers starting on Tuesday my day off from work -- Jrooksjr 04:28, 24 March 2008 (UTC)


I'll try to work on this too on my spare time tomorrow. Qwerty Uiop 04:33, 24 March 2008 (UTC)


So that we don't double do the same buildings - I suggest that when we redo a building we make a note of it on that buildings Discussion page ( most have not been made yet - so will make it easily Identified as done or not etc. -- Jrooksjr 04:35, 24 March 2008 (UTC)

Pulley, Geometry, Spirit Level[]

Apparently, Geometry and Spirit Level DON'T override the previous research, they STACK. Qwerty Uiop 14:39, 24 March 2008 (UTC)


Yeah I figured that out after you mentioned the buildings cost changes for each person after they gain a research - that is why my numbers did not match before -- did not know about the charts auto-updating to the indiviualy viewer of the charts at that time -- 17:16, 24 March 2008 (UTC)

New Buildings[]

WoW 10 new buildings comming in future? To me Vinyard and Wineworker should be the same?? anyhow thank you Bloodhound for the Buildings and names -- ( Morph on Ikariam.com | Contribs | Talk ) -- 05:55, 16 April 2008 (UTC)

Has GF confirmed anything about these? I haven't been found any mention to these buildings in the official sites -- 24.232.160.36 23:36, 30 April 2008 (UTC)

There has not been any Official release of these new buildings - but if you click on Bloodhound's name you will see he is a GO (Game Operator) for one of the servers. -- so think of it as "Insider information" so to speak -- ( Morph on http://Ikariam.com | Contribs | Talk ) -- 01:50, 1 May 2008 (UTC)

The new buildings are complicating the page. Would anyone mind if I created a separate page for them? Robin Patterson 04:30, 15 June 2008 (UTC)

That may be the only way to stop the Vandals from vandalizing them - for some reason everyone wants to mess up their information of  ??????? in particular the Alchemist section -- ( Morph on http://Ikariam.com | Contribs | Talk ) -- 04:41, 15 June 2008 (UTC)

Made a lot of little changes[]

Moved research to the left (Research Required) because most that requires a prerequisite, it's only research.

Added "Special" .. up for change.

Changed "expansion/expanding/expanse" to "upgrade/upgrading" I know expan* is in the online text. Expansion is one thing. Upgrading is another. Upgrading is what is meant, so that's why I changed it.

Well, it is a wiki :)

-- Crythias 00:47, 29 April 2008 (UTC)

Proposal to rename this article to List of buildings[]

There is a bit of namespace confusion with a different article named Building, and of course there is the Wiki standard of using singular nouns in article names. Therefore a better name for this would be List of buildings and it would match my proposal to rename Buildings2 to List of unimplemented buildings. What do you all think of my crazy idea? Chupchup 09:32, 18 June 2008 (UTC)

Text isn't lining up with pictures[]

I seem to be having a problem viewing this page now. The Academy and Barracks texts aren't lining up with their pictures anymore. Looking at the recent edits, I see no fault... It appears to be caused by the google ad on the side now, throwing off the table. Before, with the long thin google ad at the top, it was ok, but with the box on the side, the formatting is screwy. It even looks fine when looking at the individual edits, because the ad in that screen is still the long flat one at the top.

If there's a way to change the ad format/location, it would be greatly appreciated. H 10:51, 23 June 2008 (UTC)

Sign in and use your Preferences to choose a different skin. Robin Patterson 16:27, 23 June 2008 (UTC)
The problem is caused by 2 things ( and {{Tocright}} is not one of them ) the problem is Page length - when pages are on the borderline from being a Short page and a Long page -- From what I gathered short pages have the Square box in top right and Long pages get the Rectangular banner across the top Source: Click here then choose #7 in the TOC! -- ( Morph on http://Ikariam.com | Contribs | Talk ) -- 19:31, 23 June 2008 (UTC)
Check to see if the Pictures look better now ( alignment wise ) I removed to of the {{clr}}'s from 2 buildings that was adding Huge gaps between buildings - where the Toc was at -- ( Morph on http://Ikariam.com | Contribs | Talk ) -- 19:41, 23 June 2008 (UTC)

Please do not edit list of buildings for about an hour from this post[]

I'm making big changes. Please don't edit List of buildings page for an hour from now. --Crythias on http://Ikariam.org Lambda | IFT (Contribs | Talk) 01:24, 24 June 2008 (UTC)

Done editing. OK to edit at whim.[]

Cleared the clrs and changed to tables. Now, it actually almost looks perfect. --Crythias on http://Ikariam.org Lambda | IFT (Contribs | Talk) 01:39, 24 June 2008 (UTC)

Tables look and work GREAT good job - I applied your table to the new buildings as well in preperation for when we do get more information on them to add to the pages - they will already be Ready to go -- again Good Job -- ( Morph on http://Ikariam.com | Contribs | Talk ) -- 04:17, 24 June 2008 (UTC)
Well, this certainly took care of the alignment problems! Great job Crythias! H 14:32, 24 June 2008 (UTC)

Range of Trading post[]

I have been told from a reliable source that a higher level of trading post allows more people to see your sale offers (I think buy offers depend only on the other's building level.) Can anyone confirm/deny that? (It is harder now that you can't see your own...) Chupchup 05:49, 19 July 2008 (UTC)

Added language tags to page[]

I added language tags to the other langes to this page - some are to the Category:Buildings and some are to the List of buildings - but they are interconnected -- using these tags [[nl:Lijst van gebouwen]][[fi:Rakennukset]][[fr:B%C3%A2timents]][[hu:Kateg%C3%B3ria:%C3%89p%C3%BCletek]][[pl:Kategoria:Budynki]][[sr:List_of_buildings]][[sv:Byggnader]] - please do not remove these links -- ( Morph | Contribs | Talk ) 16:20, 1 September 2008 (UTC)

A proposal to include reducer building bonus in all building requirement[]

When it comes to materials required for upgrading a certain building, I think we should consider to involve those reducer building(s). Almost all players have those buildings (one or several) in their cities. Of course, it is impossible to list materials required for each level of the reducer building, but at least we can give its maximum bonus value.

As for now we have 4 values for each level of building: base value, value after Pulley, value after Geometry, and value after Spirit. My proposal is to change it to become 3 values: base value (highest amount of materials), value after Tech applied (include Pulley + Geometry + Spirit), and value after level 32 reducer building(s) (lowest amount of materials).

We also add 1 column which tell how many levels of warehouse we need to upgrade the level, not in combination such as "4xlv14 + lv40", but simply "96 levels", and let players determine how they want to combine their warehouses.

I have all the data needed, that is if the board agree to go with the new changes. Cassiopeia 09:17, 21 August 2009 (UTC)

Page with maximums[]

It would be nice to have page listing maximum limits within a single town. Like building levels, building cost, master score - both with and without ambrosia usage. It could also include what most players consider must-have building levels.

It will not be a guide, but more like a reference.
Jeahra 19:41, April 4, 2011 (UTC)

Hard cap does show the maximum building levels, that we know of, from when the game 1st began and were visible on the in-game charts, before the soft cap was implemented, and some those levels are not achievable at all in the game currently. If you would like to make a page more dedicated to each type of Maximum level, feel free to make them and we can add links to them from the various pages, or even (if appropriate) add them to the building, research, etc... templates and such. -- M o r p h i a s (C | T/D | E) 103,176 contributions and counting. 21:21, April 4, 2011 (UTC)

Cleaning House[]

Is it just me, or are most of the tables for buildings a general s**t fest and in pretty bad shape? I think that material/time chats should only show base stats, with a notice stating so. It would make things look much cleaner, and generally be more helpful. I also think the "minimum level" column is pretty useless, and can just lead to confusion when people are looking for quick stats. BioHaZZarD99 17:52, May 27, 2012 (UTC)

Misparsed formulas[]

Embedded pages with tabview or tabber that use math tags don't parse the math code.

the code is displayed instead of the rendered formulas.

The pages as standalone loads parse correctly.

Panos (talk) 20:35, July 3, 2019 (UTC)


Panos78 - They at talking about the tables themselves not not math code.

P.S. That posting is from 7 years ago.

-- M o r p h i a s (C | T/D/W | E) 103,176 contributions and counting 20:47, July 3, 2019 (UTC)


I am referring to the formulas of the Construction Time page.

When you embed this page as a tab in the buildings page the formulas are not parsed.

Panos (talk) 10:03, July 4, 2019 (UTC)


If I am correct they math formulas work fine through Tabber but nothing works well going through tabview, because of the way the two are different in how they load the pages.

I am fixing the Barracks sub-pages now so that it tells you the Minimum Barracks level and the Base Training time since you put the main formula on the main page, this way there is no math tags on the sub-pages.

-- M o r p h i a s (C | T/D/W | E) 103,176 contributions and counting 15:32, July 4, 2019 (UTC)

Done -- M o r p h i a s (C | T/D/W | E) 103,176 contributions and counting 16:23, July 4, 2019 (UTC)

Barracks colors[]

Do you know what is the meaning of different background color in some cells in the Barracks subpages.
They have classes alt6 and alt7 and I want to apply them in the greek wiki but I want to know why they exists.
Panos (talk) 07:56, July 5, 2019 (UTC)


Levels 1 - 49 were the original levels to the Barracks until about 2 years ago when they added 5 more levels (the light brown colors). The dark brown colors (levels 55 and 56) were just to fill out the row, to match the other rows above - showing what the Training times would be if the Barracks was at those levels.

-- M o r p h i a s (C | T/D/W | E) 103,176 contributions and counting 16:52, July 5, 2019 (UTC)

Thanks, for bringing that to my attention, that was one of my many TODO things - To explain the color coding on those pages. I have added the explanation so that it is seen on main page - not seen if you edit the individual training pages though.

-- M o r p h i a s (C | T/D/W | E) 103,176 contributions and counting 17:02, July 5, 2019 (UTC)

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