Propose moving this article to Satisfaction[]
Would like to suggest this be retitled Satisfaction (I've already Redirected Satisfaction to the Town hall, but of course that can be changed) or redirected from Satisfaction, or merged. --Crythias 18:53, 27 April 2008 (UTC)
- Support. The redirect actually points to Town hall#Satisfaction, which doesn't work with this version of the Wiki software. The Happiness article is mature enough to stand on its own for references, but the official in-game term for it is Satisfaction. Once it's moved, then Happiness can redirect to Satisfaction and we'll all be both happy AND satisfied! :) Chupchup 03:50, 2 June 2008 (UTC)
Effect on Population growth rate[]
do we have a formula for population growth? --Roguebfl (talk) 21:35, 24 February 2008 (UTC)
It's in the article. ..:: Kramada ::.. 21:37, 24 February 2008 (UTC)
- if thats so... It read like that produces the Happiness Index. Not the population growth rate. --Roguebfl (talk) 21:39, 24 February 2008 (UTC)
Well, the population growth rate depends on how happy the citizens are, it just happens to be that it's a 1:1 ratio on happiness:growth. ..:: Kramada ::.. 21:42, 24 February 2008 (UTC)
Formula[]
The equation as it is shown isn't the greatest - placing the values in brackets inside the equation make don't make it any clearer. Instead, the values of the parameters should be described below the equation.
I agree, it's not very cosmetic. But it is 100% accurate for almost all instances I think the game has.
Feel free to reword it as long as the formula doesn't actually change. (Don't destroy it)
Bloodhound 02:15, 29 February 2008 (UTC)+
- well bassed on the forumars we have where
- Thus, time to reach a Population of 60 (max of a level 1 town hall) from a Population of 40 (Starting Population of a Colony) with out additional help is aka 6hr 51min 36sec --Roguebfl (talk) 03:55, 3 March 2008 (UTC)
Something new has show up Satisfaction deductions: There are no deductions in satisfaction for unfair actions which leads us to ask, what are unfiar actions, and how much effect do they have? --Roguebfl (talk) 08:24, 7 March 2008 (UTC)
Has anyone put together a formula for population as a function of time?
- Yes where P1 is Current Population, and P2 is the target population number. Bonuses is of course the total Bonuses to Satisfaction --Roguebfl (talk) 14:48, 30 March 2008 (UTC)
- Thanks, but I was looking for something along the lines of so that I could predict population levels more precisely. RK
anon message[]
this message was left via Problem Report #9864 on 22-May-08 02:44 UTC by 72.27.82.83 ("Geddy01")
My population keeps decreasing and my happiness keeps going up. Currently my pop is 748 with a population growth rate of 8.5 per hour and my population is falling. any advice?
6.3 Removed unverified info - formula altered by 71.35.70.167. Rollback to 11:02, September 8, 2008 Pyratic)[]
Revision as of 11:02, September 8, 2008
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The formula for happiness is: |
The formula for happiness is: |
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The Capital Bonus only applies to your Capital city and starts out at 0. Researching Well Digging changes it to 50. Researching Utopia adds an extra 200, giving a total bonus of 250. |
The Capital Bonus only applies to your Capital city and starts out at 0. Researching Well Digging changes it to 50. Researching Utopia adds an extra 200, giving a total bonus of 250. |
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Or, in short: |
Or, in short: |
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| - | Happiness = Total happiness produced - (population + corruption * population) |
+ | Happiness = Total happiness produced - (population + corruption * happines produced) |
Growth Rate = Happiness * 0.02 |
Growth Rate = Happiness * 0.02 |
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~ Eliria 11:31, 19 October 2008 (UTC)
Eliria, the corruption forula is correct in that corruption is the (% * the total positive happiness). This mean that it doesn't change when your population changes which is what the old formula says. --Bloodhound 23:57, 19 October 2008 (UTC)
Okay, that's why I placed this in the Talk - I couldn't verify it, either as being bad info or good info, since I haven't done any investigation on the corruption/happiness formula. Thanks for verifying and correcting it.<br\> ~ by Eliria 07:58, 20 October 2008 (UTC)