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This information will change when Patch 0.4.5 is released!
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Diving Boat |
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Requirements |
Pressure Chamber ( Science ) Shipyard Level 7 (Current) Shipyard Level 19 (Patch 0.4.5) |
Cost |
160 750 6 70 (Current) 100 3 50 (Patch 0.4.5) |
Description
A boat that sails below the water`s surface is the ultimate sea weapon. Battleships also cannot defend themselves against them. Enemies will merely have their own diving boats at hand as a countermeasure.
- During sea battle, Diving Boats deploy to their own sea battle slot.
- 30 Diving Boats fill a battlefield space.
- Diving Boats can be attacked only by other Diving Boats. Normal boats are defenseless against them. However, they cannot move to the front battle line, so if you have no ships except Diving Boats in a sea battle, you will immediately lose the battle.
- If there are no enemy Diving Boats to fight against then your Diving Boats will attack enemy long-range fighter ships.
Statistics
Hit points | Armour | Size | Type |
| ||
---|---|---|---|---|---|---|
47 | 3 | 1 | Bomber, Machine | 40 | 18.2 | |
Cost | Cost | Cost | Cost | Upkeep | Build | Shipyard |
6 | 160 | 750 | 70 | 1h | 7 |
Weapons
Rank | Weapon | Damage | Accuracy | Munition |
---|---|---|---|---|
- First Class | Floating Bomb | 48 (Current) 123 (Patch 0.4.5) |
80% | - (Current) 4 (Patch 0.4.5) |
- Second Class (Patch 0.4.5) | Reinforce Hull (Patch 0.4.5) | 90 (Patch 0.4.5) | 80% (Patch 0.4.5) | - (Patch 0.4.5) |
Hit points | Armour | Size | Type |
| |||
---|---|---|---|---|---|---|---|
47 (Current) 110 (Patch 0.4.5) |
3 (Current) 6 (Patch 0.4.5) |
1 (Current) 3 (Patch 0.4.5) |
Bomber, Machine (Current) First Strike, Machine (Patch 0.4.5) |
40 | 18.2 (Current) 20.2 (Patch 0.4.5) | ||
Cost | Cost | Cost | Cost | Upkeep | Build | Shipyard | |
6 (Current) 3 (Patch 0.4.5) |
160 | 750 | - (Current) 100 (Patch 0.4.5) |
70 (Current) 50 (Patch 0.4.5) |
1h | 7 (Current) 19 (Patch 0.4.5) |
Weapons
Rank | Weapon | Damage | Accuracy | Munition |
---|---|---|---|---|
- First Class | Floating Bomb | 48 (Current) 123 (Patch 0.4.5) |
80% | - (Current) 4 (Patch 0.4.5) |
- Second Class (Patch 0.4.5) | Reinforce Hull (Patch 0.4.5) | 90 (Patch 0.4.5) | 80% (Patch 0.4.5) | - (Patch 0.4.5) |
Upgrades
Advance | Effect | Workshop | ||||
---|---|---|---|---|---|---|
- Clockwork Torpedoes | Damage +2 | 13,500 | 9,000 | 1h | 22 | |
- Automaton Torpedoes | Damage +4 | 31,500 | 21,000 | 2h | 23 | |
- Machina Torpedoes | Damage +6 | 72,000 | 48,000 | 3h | 24 | |
- Single Bulkhead | Armour +2 | 4,500 | 3,000 | 1h | 22 | |
- Double Bulkhead | Armour +4 | 12,000 | 8,000 | 2h | 23 | |
- Triple Bulkhead | Armour +6 | 30,000 | 20,000 | 3h | 24 |
Construction times
<tabber> 1 - 16 (Current)= Building:Shipyard/Construction-1-16 |-| 17 - 32 (Current)= Building:Shipyard/Construction-17-32 |-| 1 - 16 (Patch 0.4.5)= Building:Shipyard/Construction-1-16-Patch 0.4.5 |-| 17 - 32 (Patch 0.4.5)= Building:Shipyard/Construction-17-32-Patch 0.4.5 <tabber>
Other Ship
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